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Druid Builds, Updated for Mists of Pandaria, 5.2
Hi cats, bears, treants and moonkins, DruidBuilds.com is a site that lists different talent builds for druids of World of Warcraft. Many of these druid builds come from forums, wowwiki or even myself. I hope you find the following builds useful.
Finding the right druid build that has been tested and work can save you a lot of gold and save you a lot of time figuring out a druid build that works for you.
Hi cats, bears, treants and moonkins. With the release of the expansion Mists of Pandaria the talent system was completely changed for Druids. There are no longer different trees for you to put points into, instead there is now 6 tiers of talents. Each talent tier has 3 talents and you can pick one talent from each unlocked tier. When leveling a talent tier unlocks every 15 levels.
Talent changes are not the only change made in this new expansion. The level cap has increased to 90, there are new areas, raids and 5 mans available, the glyph system has changed some, there is a new pet fighting system and much much more.
For previous builds before Mists of Pandaria was released please see:
Patch 5.2 was released with the following changes:
-Cyclone now has a 20-second cooldown for Feral Druids.
-The healing granted by Cenarion Ward when a target takes damage has been increased by 100%.
-Frenzied Regeneration now scales 10% more efficiently with attack power.
-Tooth and Claw now scales 10% more efficiently with attack power.
-Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
-Rejuvenation now costs approximately 9% less mana.
-Rip now deals 15% more damage.
-Faerie Swarm can now snare more than one target at a time.
-Mass Entanglement now has a 30-second cooldown (was 2 minutes).
-Typhoon now has a 30-second cooldown (was 20 seconds).
-Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
-Wrath damage has been increased by 9%.
-Starfire damage has been increased by 9%.
-Starsurge damage has been increased by 9%.
-Starfall will no longer strike targets that are affected by crowd control effects.
-Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
-Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
-Wild Mushroom will now gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
Tier Gear Changes:
-Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
Unlike most classes druids have the ability to fill all rolls in the game (tank, melee dps, spell dps and healer). Paladins and Monks can fill 3 rolls but only druids can fill all 4 rolls. This doesn't mean you want a raid of all druids (even though that maybe fun) but it does mean you will have flexibility in what you can offer a raid or can change roles depending on what you want to focus on.
Balance Builds (updated for updated for Mists of Pandaria)
Ah the ever lovable Boomkin. This area is for druids that want to do spell damage.
Balance Druid Raid Build - This is the standard build for DPS Balance druids on raids. Note if you do not take the Glyph of the Moonbeast you can use the following macro to weave in healing touch:
- #showtooltip Nature's Swiftness
- /run SetCVar("autoUnshift",0)
- /cast Nature's Swiftness
- /cast Healing Touch
- /run SetCVar("autoUnshift",1)
Single Target Balance Druid Rotation:
Healing Touch - Cast on self or another raid member so that your next Moonfire and Sunfire will be 50% more powerful.
Moonfire - Cast and keep this up on target.
Sunfire - Cast and keep this up on target.
Starfall - Cast on when off of cooldown if the spell has expired(1.5 minute cooldown or cooldown is reset by entering Lunar Eclipse or by using Celestial Alignment).
Wrath - Cast to gain lunar energy to move towards a Lunar Eclipse.
Starfire - Cast to gain solar energy to move towards a Solar Eclipse.
Multi-Target Balance Druid Rotation:
Wild Mushroom x 3 - Cast in area where mobs are and then detonate them.
Starfall - When available.
Moonfire/Sunfire - DoTs on mobs.
Balance Druid Stat priority:
Intellect - This effects spell damage
Spirit or Hit Rating (1 Spirit = 1 hit rating) - You want to hit the 15% hit cap(5100 hit rating).
Haste (if under haste cap) - 128.05 haste rating gives 1% spell haste, this can add additional ticks to our DoTs.
Critical Strike Rating - Increased damage and increases length of DoTs.
Mastery - Increased damage bonus of Eclipse.
Guardian Builds (updated for Patch 5.2)
This is tanking druid specialty and makes use of bear form to tank with.
Bear Tank Builds:
Feral Guardian Build For Raid Tanking - Please note that this is not the only viable build, as with most builds there is a lot of flexibility in the only talents you take, I would recommend taking the talents listed below in gray.
Single Target Rotation:
Mangle - Use on cooldown.
Thrash - Keep this bleed on target, lasts 16 seconds..
Faerie Fire or Faerie Swarm - Use to keep and maintain Weakened Armor debuff stake of 3 on target. Stack lasts for 30 seconds.
Lacerate - This is your main attack, it has a 25% change to reset Mangle.
Maul - Use this to avoid hitting max rage.
Growl - Is your taunt, use it as needed but it has an eight second cooldown.
Thrash - Place and maintain this bleed on targets.
Mangle - Use on cooldown.
Swipe - Use on cooldown.
Use your cooldowns to survive:
Frenzied Regeneration - This cooldown converts up to 60 rage into health or increases the healing you are receiving by 40% for 6 seconds.
Savage Defense - This skill increases your dodge chance by 45% for 6 seconds.
Might of Ursoc - Using this ability talent increases your current and maximum health by 30% for 20 seconds.
Survival Instincts - This skill reduces all damage taken by 50% for 12 seconds.
Barkskin - This ability provides a 20% damage reduction for 12 seconds.
Bear Stat Priority:
Stamina - Don't go over board with stamina, make sure you have enough hit points to survive.
Hit Rating - til 7.5% cap
Expertise - til 15% cap
Feral Builds (updated for Patch 5.2)
This is the cat class for druids, this specialty allows you to do DPS similar to that of a rogue. You will be spending much of your time in cat form.
Feral Cat Raid DPS Build - Please note that this is not the only viable build, as with most builds there is a lot of flexibility in the only talents you take
Kitty cat rotation priority:
Feral Faerie Fire - Cast and keep this up unless debuff provided by another class.
Berserk and Tiger's Fury - Use on cooldown.
Rip - Keep up rip on target, save 5 combo points to reapply Rip if it is about to expire, use Ferocious Bite to extend Rip if target is below 25%.
Rake - Keep this bleed effect up (lasts 15 seconds and gives one combo point).
Savage Roar - Keep this up with 5 combo points if possible.
Shred - Use shred as your main combo point building move unless you cannot get behind the target, if this is the case use Mangle instead (these abilities award one combo point).
Healing Touches - Weave into rotation to take advantage of damage buff it provides if you have tier 6 Dream of Cenarius.
Swipe can be used on cooldown to increase your dps when there are 3 or more mobs. Also use Thrash for the bleed effect.
Kitty Stat Priority:
Hit Rating - til 7.5% cap
Expertise - til 15% cap
Restoration Builds (updated for patch 5.2)
This tree (pardon the pun) is for druids that want to heal. Most druid heal spells are done by using heal over time spells (HoTs). Druids make very good raid healers.
Resto Raid Heaing Build - This is the main resto druid raiding build as of 5.2.
Healing As A Resto Druid
You will mainly be reacting to what is going on around you as a resto druid, there is no rotation per say you just want to use the proper spells at the proper time, use your cooldowns effectively and manage your procs.
Main Healing Spells:
- Rejuvenation - Great HoT that should be used before players take damage or when they are taking damage. You also have to have this on a target before you can cast Swiftmend on the target.
- Wild Growth - Should be used whenever multiple players are in need of healing and the cooldown is up.
- Swiftmend - Should primarily be used to heal groups of people and it has the bonus of healing the lowerest 3 characters within 8 yards if your initial target.
- Lifebloom - This spell stacks up to 3 times and can only be cast on one target, is good to have on the tank or another target that is taking a lot of damage.
- Wild Mushroom: Bloom - Place and detonate mushroom in areas where players are taking damage.
Direct Healing Spells
- Nourish - Filler spell for the most part.
- Healing Touch - Use on players that are taking a lot of damage.
- Regrowth - Use when a fast heal is needed but no instants are available.
Resto Druid Stat Priority:
- Intellect - Increases your spell power.
- Haste - 12.5% and 21.4% caps give extra ticks of HoTs.
- Spirit - Make sure you have enough spirit for the mana regeneration for the spells you are using
- Mastery - Increases your direct healing
- Critical Strike