Need a Druid Guide?

Killer Guilds Druid Guide - This is one of the best guides on how to play and level a Druid. Killer Guides has made guides for every class in World of Warcraft and provides free updates as they make updates. The cost of this guide is $29.99 but it has a lot of useful information and is worth the few bucks to check out.

 

Need WOW Gold?

EpicToon, IGE and BANK of WOW - Very good places to purchase WOW gold, both have extremely good prices and reputations. If you want more information about these companies go to WOW Gold Finder, a WOW gold review site. Another good site is WOW Gold Guide, a wow gold and guide review site.

 

*Please note buying guides or gold at the above sites helps support this site.

 

Links

WOW Builds:

SWTOR Builds

MWO Mech Builds

ESO Gold Review Sites

Druid Builds, Updated for Mists of Pandaria, 5.2

Hi cats, bears, treants and moonkins, DruidBuilds.com is a site that lists different talent builds for druids of World of Warcraft. Many of these druid builds come from forums, wowwiki or even myself. I hope you find the following builds useful.

 

Finding the right druid build that has been tested and work can save you a lot of gold and save you a lot of time figuring out a druid build that works for you.

 

Hi cats, bears, treants and moonkins. With the release of the expansion Mists of Pandaria the talent system was completely changed for Druids. There are no longer different trees for you to put points into, instead there is now 6 tiers of talents. Each talent tier has 3 talents and you can pick one talent from each unlocked tier. When leveling a talent tier unlocks every 15 levels.

 

Talent changes are not the only change made in this new expansion. The level cap has increased to 90, there are new areas, raids and 5 mans available, the glyph system has changed some, there is a new pet fighting system and much much more.

 

For previous builds before Mists of Pandaria was released please see:

Druid Builds For Cataclysm

Patch News:

Patch 5.2 was released with the following changes:

-Cyclone now has a 20-second cooldown for Feral Druids.

-Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.

-The healing granted by Cenarion Ward when a target takes damage has been increased by 100%.

-Frenzied Regeneration now scales 10% more efficiently with attack power.

-Tooth and Claw now scales 10% more efficiently with attack power.

-Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.

-Rejuvenation now costs approximately 9% less mana.

-Revive and Mark of the Wild now cost 55% less mana.

-Rip now deals 15% more damage.

-Faerie Swarm can now snare more than one target at a time.

-Mass Entanglement now has a 30-second cooldown (was 2 minutes).

-Typhoon now has a 30-second cooldown (was 20 seconds).

-The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.

-Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).

-Wrath damage has been increased by 9%.

 

Symbiosis

    Dispersion now has a 3-minute cooldown for Druids (was 2 minutes).

    Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.

Soul of the Forest

    Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.

    Feral: Unchanged.

    Guardian: Generates 3 additional Rage per Mangle.

    Restoration: Now grants 75% Haste on the next spell cast after the Druid casts Swiftmend.

Balance

    -Starfire damage has been increased by 9%.

    -Starsurge damage has been increased by 9%.

    -Starfall will no longer strike targets that are affected by crowd control effects.


Guardian

    -Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.


Restoration

    -Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.

    -Wild Mushroom will now gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.


Tier Gear Changes:

-Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.

-Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent Feline Swiftness.

-Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.

Unlike most classes druids have the ability to fill all rolls in the game (tank, melee dps, spell dps and healer). Paladins and Monks can fill 3 rolls but only druids can fill all 4 rolls. This doesn't mean you want a raid of all druids (even though that maybe fun) but it does mean you will have flexibility in what you can offer a raid or can change roles depending on what you want to focus on.

Balance Builds (updated for updated for Mists of Pandaria)

Ah the ever lovable Boomkin. This area is for druids that want to do spell damage.

 

Balance Druid Raid Build - This is the standard build for DPS Balance druids on raids. Note if you do not take the Glyph of the Moonbeast you can use the following macro to weave in healing touch:

 

 

balance druid build

 

Single Target Balance Druid Rotation:

Healing Touch - Cast on self or another raid member so that your next Moonfire and Sunfire will be 50% more powerful.

Moonfire - Cast and keep this up on target.

Sunfire - Cast and keep this up on target.

Starfall - Cast on when off of cooldown if the spell has expired(1.5 minute cooldown or cooldown is reset by entering Lunar Eclipse or by using Celestial Alignment).

Wrath - Cast to gain lunar energy to move towards a Lunar Eclipse.

Starfire - Cast to gain solar energy to move towards a Solar Eclipse.

 

Multi-Target Balance Druid Rotation:

Wild Mushroom x 3 - Cast in area where mobs are and then detonate them.

Starfall - When available.

Moonfire/Sunfire - DoTs on mobs.

 

Balance Druid Stat priority:

Intellect - This effects spell damage

Spirit or Hit Rating (1 Spirit = 1 hit rating) - You want to hit the 15% hit cap(5100 hit rating).

Haste (if under haste cap) - 128.05 haste rating gives 1% spell haste, this can add additional ticks to our DoTs.

Critical Strike Rating - Increased damage and increases length of DoTs.

Mastery - Increased damage bonus of Eclipse.

 

Guardian Builds (updated for Patch 5.2)

This is tanking druid specialty and makes use of bear form to tank with.

 

Bear Tank Builds:

Feral Guardian Build For Raid Tanking - Please note that this is not the only viable build, as with most builds there is a lot of flexibility in the only talents you take, I would recommend taking the talents listed below in gray.

druid tank build


Single Target Rotation:

Mangle - Use on cooldown.
Thrash - Keep this bleed on target, lasts 16 seconds..

Faerie Fire or Faerie Swarm - Use to keep and maintain Weakened Armor debuff stake of 3 on target. Stack lasts for 30 seconds.

Lacerate - This is your main attack, it has a 25% change to reset Mangle.
Maul - Use this to avoid hitting max rage.

Growl - Is your taunt, use it as needed but it has an eight second cooldown.

 

AoE rotation:

Thrash - Place and maintain this bleed on targets.

Mangle - Use on cooldown.

Swipe - Use on cooldown.

 

Use your cooldowns to survive:

Frenzied Regeneration - This cooldown converts up to 60 rage into health or increases the healing you are receiving by 40% for 6 seconds.
Savage Defense - This skill increases your dodge chance by 45% for 6 seconds.
Might of Ursoc - Using this ability talent increases your current and maximum health by 30% for 20 seconds.
Survival Instincts - This skill reduces all damage taken by 50% for 12 seconds.
Barkskin - This ability provides a 20% damage reduction for 12 seconds.

 

Bear Stat Priority:

Stamina - Don't go over board with stamina, make sure you have enough hit points to survive.

Hit Rating - til 7.5% cap

Expertise - til 15% cap

Crit Rating

Agility

Dodge Rating

Parry Rating

Mastery Rating

 

 

Feral Builds (updated for Patch 5.2)

This is the cat class for druids, this specialty allows you to do DPS similar to that of a rogue. You will be spending much of your time in cat form.

Feral Cat Raid DPS Build - Please note that this is not the only viable build, as with most builds there is a lot of flexibility in the only talents you take

 

Feral Cat Druid Build

 

Kitty cat rotation priority:

Feral Faerie Fire - Cast and keep this up unless debuff provided by another class.

Berserk and Tiger's Fury - Use on cooldown.
Rip - Keep up rip on target, save 5 combo points to reapply Rip if it is about to expire, use Ferocious Bite to extend Rip if target is below 25%.
Rake - Keep this bleed effect up (lasts 15 seconds and gives one combo point).
Savage Roar - Keep this up with 5 combo points if possible.

Shred - Use shred as your main combo point building move unless you cannot get behind the target, if this is the case use Mangle instead (these abilities award one combo point).

 

Healing Touches - Weave into rotation to take advantage of damage buff it provides if you have tier 6 Dream of Cenarius.

 

Swipe can be used on cooldown to increase your dps when there are 3 or more mobs. Also use Thrash for the bleed effect.

 

Kitty Stat Priority:

Agility

Mastery Rating

Hit Rating - til 7.5% cap

Expertise - til 15% cap

Crit Rating

Haste Rating

 

Restoration Builds (updated for patch 5.2)

This tree (pardon the pun) is for druids that want to heal. Most druid heal spells are done by using heal over time spells (HoTs). Druids make very good raid healers.

 

Resto Raid Heaing Build - This is the main resto druid raiding build as of 5.2.

resto druid build

Healing As A Resto Druid

You will mainly be reacting to what is going on around you as a resto druid, there is no rotation per say you just want to use the proper spells at the proper time, use your cooldowns effectively and manage your procs.

 

One thing you should always try to keep up is the Mastery: Harmony self buff, to do this you will have to cast Swiftmend, Healing Touch, Nourish or Regrowth at least once every 20 seconds.

 

Main Healing Spells:


Direct Healing Spells

 

Resto Druid Stat Priority: